1/3/2024 0 Comments Days gone motorcycleWithin a short, two-mission demo like this it's hard to get a sense of how that world and the story within it are going to open up. It doesn't feel like Days Gone is going to distinguish itself with refined combat mechanics - but then again, how many sprawling open-world games do? But it could have been any firefight in any collection of rusty corrugated lean-tos in any game of the last decade. Their behaviours were easy to predict and the combat seemed to work more smoothly at range. I didn't have so much trouble picking off the armed survivalists at a rival encampment with my pistol and a purloined shotgun. Faced with the zerg-rush zombies, I found it easier to wade into the fray with melee weapons, although the baseball bats and table legs I could find had extremely low durability, and it all got a bit slapstick. In my brief go I struggled to get the camera, aiming and Deacon's movement, all of which succumb to laggy drift, to line up. It's a messy game, this, which fits the theme, but isn't always a good thing. I should probably try to figure out how to take them on, but I'm on my way to a much less inspiring firefight with some human foes, so I pile my bike my through the crowd and let them flail after me. At one point I encounter a listless crowd of the creatures standing around jittery and flailing, they remind me of Drowners from the Witcher games. (They are definitely still in the game, though.) I'm mobbed by a gaggle of them at one point, and clothesline some stragglers as I ride my bike through the forest. (Days Gone calls them "freakers", being one of those fictions to oddly insist that the survivors of a zombie apocalypse will either never have heard of zombies, or will be sticklers for the dictionary definition of the word - must be undead, shambling - and either way will be forced to invent a new name for what are, quite patently, zombies.) In the course of an advance look at this year's playable E3 demo - a half-hour lifted from, I'm guessing, the early hours of the game - I don't meet such a swarm. The game, by Syphon Filter developer Bend Studio, made a splash at E3 two years ago with an impressive demo featuring huge, roiling swarms of zombies, World War Z style. The Last of Us it isn't, even though The Last of Us is clearly what it wants to be. I played it four days ago and can't remember what Deacon looks like. The rebel hero, who is called Deacon St John, growls things like, "I don't shoot women if I have a choice." The art strives for poetic decay but, for the most part, only musters a rural-trailer-park drabness. ![]() In the game, you scavenge and craft, shoot, drive and brawl, follow waypoints and get stuck on tree trunks. It's an open-world zombie-apocalypse survival adventure with a hard-bitten rebel hero who has a code of honour and an upgradeable motorcycle. Actually, to be precise and only a bit mean, it's the quintessential 2015 video game. Days Gone is the quintessential 2018 video game.
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