Since it takes at least three hits (depending on difficulty) to destroy one, the player can only effectively fight one if they have a steady source of replacement ammunition for the RPG. Gunships are one of the most formidable enemies in Half-Life 2 and its episodes, and dealing with them presents several problems, doubly so if there are other enemies in the vicinity simultaneously (or, worse, multiple gunships, they cover each other). It is also sometimes possible to fire straight up at a Gunship directly above the player and hit its "belly" before it has time to recognize the threat. Ideally, perform evasive maneuvers with the rocket until it gets close, steer it around the Gunship, and hit it from behind. Since Gunships concentrate its fire on any incoming missile and attempt to shoot them down, the player should utilize the laser to guide the rocket in unpredictable loops and rolls on its way to the target to make it as difficult as possible for the Gunship to hit the missile. The Gunships will also tend to fire at explosive barrels when an enemy is near them (in scripted events, such as the battle at New Little Odessa), thus the player should always keep distanced from explosive barrels or detonate them via small arms fire or the Gravity Gun before the Gunship does.ĭestroying a gunship with an RPG requires a unique strategy. Doing so will give the player a little time to seek cover before receiving damage. Like Striders, Gunships will often fire ahead of the target before directly hitting it. Before firing, the Gunship's pulse cannon emits a mechanical thud-like sound, alerting the player that the Gunship is about to begin its firing cycle, repeating the same sound once its firing cycle ends. Gunships refrain from approaching the player or an enemy at close range, instead choosing to perform several firing cycles on its target(s) at a comfortably long range - the purpose to gain a height and range advantage over its enemies. When attacking a target, Gunships frequently strafe in predictable directions to gain a direct line of sight on its target, often firing at its target while doing so. However, when deployed to oversee vast spaces (such as the coast), they are deployed singularly. In urban environments or when protecting essential facilities (such as the Citadel dark fusion reactor, Nova Prospekt's outer defense, or the Overwatch Nexus), the Combine deploys Gunships in what appears to be a "buddy system," in which one Gunship protects the other from missile attacks. The Combine deploys Gunships to attack enemies located in locations not ordinarily accessible to ground forces due to their dangerous actions or in remote areas where air power would be more convenient. Because of this weakness in explosives, Gunships will prioritize incoming explosive projectiles over enemies, attempting to shoot them down or to the side with its pulse gun.Īlthough lacking the Hunter-Chopper's explosive mines and rockets, the Gunship surpasses its aerial counterpart in maneuverability and accuracy with its pulse turret. Like most Combine Synths and vehicles, the Gunship is invulnerable to small arms fire only explosive weaponry can damage the synth, such as rocket-propelled grenades. Compound eyes that bear a close resemblance to those of a dragonfly are positioned directly behind the Gunship's pulse gun and at the creature's sides, assumed to detect enemies under standard conditions. An array of jet engines power the aircraft on its underside and maneuver using a rear-mounted rotor with fin-like blades seemingly grafted into the organism's flesh. Like other synths in the Combine Synthetic arsenal, the Combine drastically alters the host creature's composition to befit the use of a military machine.
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